Data Editor UI has been reorganized for a better workflow.Added two fields to MovieFrame Descs : Loop, LockAspectRatio.Added Disable Observers map option, which prevents players from becoming observers in the game lobby.Currently supported fields are: BackgroundImage, BorderImage, MovieFrame, ModelLink, UseTransition. Portrait Frames now have their own desc to use in.Includes AliasDump, AnimDumpDB, AttachDump, HostedPropDump, HostedPropDumpAll, RefDump, RefTableDump, TextureDumpDB, TextureDump. Actor dump messages are now available to map creators.Actor cheats are now available to map creators when testing their map from the editor.Syntax highlighting for galaxy script and XML data can now be disabled.Values are top, bottom, middle, absolute middle. Added alignment option when using the IMG tag in text.Creating Cycles in UI frame anchoring will no longer crash the game, instead it will output an error message.Map Status and Publish dialogs indicate if the lighting map is out of date or not.Contaminate energy cost increased from 75 to 125.Morph cost decreased from 50/100 to 50/50.Fungal Growth damage changed from 36 (+30% armored) to 30 (40 vs Armored).Seeker missile movement speed increased from 2.5 to 2.953.Infernal Pre-Igniter damage upgrade decreased from 10 to 5.Blink research time increased from 110 to 140.This should alleviate “Mothership Lag” issue when a Mothership comes online. The Mothership’s Cloaking Field no longer cloaks all units instantaneously, but rather adds units to the cloak field over time (maximum of 25 per second).Acceleration increased from 0.3 to 1.375.Unit vision up ramps has been reduced by 1.Added a new Alert Fade option to control how much existing alert sounds fade when new alert sounds are played. ![]()
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